If you want an enemy to surrender, you need to get your War Score up to a certain number (which is determined by the kind of war you're waging, the. Surrender would only make the one who press it actually surrender. Impose Ideology is -100; Humiliate is -50; Conquer scales with the amounts of claims you have. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. What RAR said. Soviets declare war on Romania for 2 pretty crappy states and the Romanians have to march past the Urals and to Vladivostok, and then annex the entirety of Russia to end it. Buster_cherryUA. I won every single battle (land or space). You get a -100 warscore penalty for demanding a surrender and a -100 penalty for demanding vassalization. I don't want to go to war with the AI Federation. And when I'm trying to advance to invade planet the AI keeps spamming those infinite mercenaries fleets that force me to split my fleets in two fronts. In my last game I had the situation where I get declared war on by a federation…* When you surrender you leave the war * If you signed a defensive pact and surrender before your own War Exhaustion reaches 75% AND the other empire (which you signed) is still at war then you become humiliated and gain a -25% diplomatic weight malus for 10 years to represent your reputation as an oath breakerIf you play a game like Crusader Kings, there is a WAR SCORE in the main UI, which indicates the sum of possible war goals required to win a war. Your perfect start is ruined, you got the Irassians yet again. War exhaustion makes no sense. Hopefully having 2x or 3x the required warscore for 100% will allow me to conclude these wars the way I'd expect. If you're fighting to save your home and loved ones, you'll be much less inclined to surrender no matter the cost. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to refuse the request. . Hover over the "achieve war goals". To get them to surrender is much more difficult, and in vassalization, it's when you control every planet/habitat by invading them. You are in a race if you want to conquer someone in a single go. The arbitrary 2 year limit can also render allies useless, as a war can hit 100 war exhaustion and then 2 years pass before the allies can even GET to the warzone. When your war exhaustion maxes out, you can be forced to accept a status quo peace. I'm on good terms with them and they're huge. It only really exists to avoid having never ending wars and doesn’t feel like it represents a real war exhaustion (no impact on anything, except artificially. I've been in two wars with the same enemy empire. Slower war exhaustion is part of gestalt consciousness. It depends on time and on losses you suffer, even in victory. The system is a little strange, but there is a logic behind it. In addition, whenever one side in a conflict reaches 100% war exhaustion the other will be able to force a Status Quo after 24 months. Especially now that somehow AI seems to rampantly Vassalize to a degree that I cannot comprehend how they make such agreements, it's very hard to be in a war with only 1 or 2 enemies. When a nation in Stellaris goes to war, the players are asked to manage the fleets and the armies and that's it. All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50),. You can go to the war screen and demand some/all of your objectives at any time during the war. Is this normal? Do we also have to get to 100%. Yes war exhaustion should exist but in a very different way. In this case, the target empire had no navy when I declared war (they lost it in an earlier war vs a Holy Guardian - hence my decision to pounce on them!), so I've just been keeping them at bay each time they "poke" at my front lines with larger and larger fleets whilst keeping their defensive-pact "allies" in a strategic stalemate (my plan is. Bombing runs were just that, runs. immortalfirelover • 5 yr. Rebels of an ally won't surrender despite now reaching 100% War Exhaustion in their rebellion war. I am currently dominating a nation in a war, haven't lost a single system, but somehow they only have 10% w. But yeah, also Exhaustion gain should probably be adjusted. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. Typically you don't "manage it". CryptoHey! So, wars in stellaris work pretty differently from most games (only similar to other paradox games). But every war is different. This is then used to determine when one side will surrender and how much the winner can demand of them. the other attacking enemy was on like 100% war exhaustion. 11. War exhaustion has two effects: 1. It basically exists for 2 reasons: When wars can't be resolved it will eventually force both sides to white peace (e. On top of this, status quo peace treaty and war exhaustion exist. Report. War Exhaustion has no effect at all outside being a counter until your opponent can force Status Quo peace, so disabling than option effectively removes the entire system. I've been in two wars with the same enemy empire. cap every single system, invade all…There is no actual war exhaustion in the game. Been playing Stellaris since release, but recently came back after a long break. The AI doesn't have to surrender at 100% War Exhaustion either. I find. Both planets are heavily defended but I. The implementation makes no sense. 2. Nothing happens-. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). I've been in two wars with the same enemy empire. One of the Khan's sucessor states ought to be totally beaten, they're at 100% exhaustion, but they have one system left and I can't get to it because a neutral empire closed its boadrers to me. . They always have my war exhaustion up by 5-7% more than their own. Storm Jan 22, 2020 @ 9:26am. I did lose 40 capacity's worth of ships, but that's it. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out. Instead, 2 Years after your opponent reaches 100%, you can force a status quo peace in the war overview. white peace is your goal in war for Stellaris. Ship and army loses, occupation and technology. Honestly the mechanic isn't exactly perfect. They always have my war exhaustion up by 5-7% more than their own. One I was the aggressor and the current one the PC is the aggressor. Menu. Yeah, this happens far too often. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. This. No option for white peace or conditional surrender, it’s either fold to their demands and give the land or an entire country gets annexed. The AI gets massive war exhaustion reduction cheats which is why when you’re fighting a xenophobic slaving empire that wants to use your colonial population as a workforce even if no fighting ever happens, you’ll reach 100% before them and probably by quite a margin at higher difficulties. no, there is no forced surrender. You refuse the offer because you are sure you can conquer all it's planets and systems. Don't fleet stack. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the conflict but regardless a surrender outcome only occurs if you conquer entirely, you can see this from trying to complete war goals when at war, a conquer casus belli is only possi. I have gathered 27% exhaustion for 11 ships lost, 0% due to 5 armies lost, they have gathered 22% due to 67 ships lost, and 0% due to 141 armies lost. More efficiently used pops = more alloys = more ships = fewer losses and an easier victory in any future war. #2. They haven't had a. I, being the unstoppable swarm, wish to violate the truce and keep attacking them, regardless of whether we are at “peace” or not. Mainly. The Ovarians have reached 100% war exhaustion. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. I win every space battle. But still. War Exhaustion 100% means the AI will accept a Status Quo peace, nothing more. Also, exhaustion doesn't matter that much. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of it. The effect that has varies based on your war goals. It seems you've only occupied 16% of their territory. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. #11. The problem was I couldn't make status quo. Illyrien Jun 28, 2016 @ 1:19am. My war exhaustion is at like 13% for both sides. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. Think of Russia during WWII; they fought on despite taking massive losses. Maybe just crack their home planet to fully demoralize the survivors. ago. War exhaustion exists solely to force an end to wars, so the losing empire can recover. War Exhaustion has no effect on stability. . If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. I have the +100 War Exhaustion and +50 Relative Navy Strength. . so. That's your clearest indicator that you haven't occupied everything yet. Whenever one side reaches 100% War Exhaustion, the other side can merely force a status quo in which both sides gain what they have claimed and occupied. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. Failed leadership resulting in War Exhaustion 100% white peace gives you big trouble in other Paradox games. . The problem was I couldn't make status quo. NuclearKiwix • 1 yr. 11. I've been in two wars with the same enemy empire. Business, Economics, and Finance. Each side has a war leader. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. When you reach 100 you automatically sue for peace. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. Once you have had 100% for 24 months you can force surrender. A Status Quo Peace is you get to keep whatever claimed systems. You don't surrender because an enemy is shaking is fist at your walls. You have the perfect start. 01. 100% war exhaustion only forces them to accept a status quo peace, if you. Enemy won't surrender, even after I've taken all they're planets. Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) -. no, there is no forced surrender. Currently, the war score is one of the mechanics feeling the most gamey in Stellaris. This is the problem with the war exhaustion system: it makes no sense. Remember, that if your war exhaustion reaches 100% the AI can force Status. You need to stack enough positive modifiers (enemy war exhaustion, occupation, and relative fleet power) to overpower it - or take a status quo instead. 24. Also, if you have all your claims, just let your exhaustion timer max. The problem is that the gains are too high from certain things and it doesn't really care. The situation was almost the same in 1. . This is the problem with the war exhaustion system: it makes no sense. The two are rarely entirely connected. The original empire has no reason to surrender as they are hoping the other empire will save them. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. So I have a war going on against a faction and their ally. Even worse, I occupy many of his planets,. No acceptance is the same (function wise) in both games. So I'm in a war with this one empire, and they won't surrender. Disclaimer: I don't have Nemesis and Overlord + no mods installed. [empire you want to. (because war). trueBasically you get exhaustion from ship losses in proportion to the number of fleet points worth of ships lost in comparison to your fleet cap. i am CHEATING in my game and i just spent the last hour systematically going from enemy star to enemy star CRUSHING their starbases. That means every system and planet of ALL opponents, including allies, not just the main target. g. You are in a race if you want to conquer someone in a single go. Every planet, every outpost, not matter how remote. It takes 10 days for armies in orbit to land on a world. total_war = <yes/no> – Determines is this war goal a total war. While watching Arumba play apocalypse today he got into a war in which the AI forced him to 100% war exhaustion. War exhaustion represents your population’s willingness to continue fighting. Okey, then this might be mod related. War exhaustion makes no sense. They didn't want to surrender so I killed half their population and yet still nothing. 100% war exhaustion doesnt mean they will surrender, whats needed for that you can see when hoovering over the button to demand surrender. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). The war is not over at 100% war exhaustion; it carries out for two years more before anyone can force peace. Losing a destroyer creates twice as much as a corvette, a cruiser 4x, etc. The war exhaustion in this game does not work well. War exhaustion isn’t the same as war score in other pdx games. pathetic across the bored with no fleets. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. Business, Economics, and Finance. Stellaris. i joined a war as a third party and attacked them. You can win a war with 100% war exhaustion while your opponent is at 1%. Of course the slowdown of the game and nerf to the ability to build big fleets over the iterations means that its. 414K subscribers in the Stellaris community. War exhaustion in Stellaris is just a mechanic to prevent foreverwars between the AI and the player exploiting the AI through war too. HoI4 is explicitly a war game. I've noticed something in the game I'm in. 2. For occupation it is more important to occupy their planets, than the systems/starbases. You just need to wait for everyone to get max war exhaustion. Your enemy War Exhaustion will not increase beyond 100%. It takes 10 days for armies in orbit to land on a world. Reaching the war exhaustion threshold of 20 (100) in a war will incur some minor. It says I have -1000 acceptance simply because of my “Absorption” Wargoal. He has no shipyards left - only 5 star bases, which he all built during the war. No-one but federation members occupy planets or systems of the Ovarians. Usually if. If you have ten corvettes each ship lost is 10% exhaustion added for each lost, if you have 100 each corvette lost is only 1% war exhaustion. War Exhaustion trigger percent: 40%. No one, neither player nor AI is forced to surrender because of. Maraudeur. The whole galaxy joined and we stomped the enormous FP empire. Once it hits 100% War Exhaustion, there's no reason for it to -not- throw hundreds of ships away in an effort to blow up one or two corvettes. ago. This is actually an issue with the AI (second empire totally passive in the war), not the exhaustion mechanic. Although in EU4 they have the war exhaustion mechanic which means that you'll have to sign a peace treaty eventually, while in Stellaris, there really isn't anythinhg like that. 9, You claim something before the war and get it if the ennemy accept the surrender. CryptoA war where nothing happens should build up We, but being stuck at 100 for years with no way out but surrender seems like a bad outcome. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. Cato, they are not the same in Stellaris either. Ships 'destroyed' this way cause 5x war exhaustion. If neither AI asks the other for peace, it can continue indefinitely. However I saw no way to change my war goals. You were NOT the war leader. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. He attacks me twice, I lose some ships but win the battles. I'm not totally convinced you do understand the system. Declare War, invade system. Before stage five, they actually don't even get a total war CB. . That is not a Status Quo Peace. that sounds like a bug, because normally if both hit the 100 % mark, the war ends. The war exhaustion system in stellaris is quite different. As for you vs them there are 3 main factors. Not really. You actually reached 100% war exhaustion and didn't notice it. Elitewrecker PT Sep 17, 2021 @ 7:04am. I'm a new player with 11 hours so far. 100% exhaustion means that side is liable to be forced to a status quo if the other side wishes to, anytime. And i think "yea nice i take my opportunity!" I attacked them. They always have my war exhaustion up by 5-7% more than their own. Business, Economics, and Finance. Usually I find they won't accept due to demanding unoccupied systems/planets. War Exhaustion is just a clock. There are dozens of ways to lower the accumulation of war exhaustion. Mix and match till you come up to 200 and they will accept. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. Unless they changed it, war exhaustion cannot force you to surrender, it can only force you to white peace. Split your fleets so you can wipe them out faster. After 2 battles with the enemy. that's also true in stellaris. #1. step 3 : start taking systems with your flees and put your army right behind him. Declare War, invade system Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) - My enemy is a militarist xenophobe and just sits with his. The increases for 1 and 2 are a static amount. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. The remaining few are fully under control of a rebelious faction that revolted against the FP"empire at the start of. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. Also, they are machine intelligence, which lowers their war exhaustion I think. War Exhaustion gain is done by losses as a percentage of your fleet cap. #7. Posted by u/untrustedlife2 - 768 votes and 204 commentsHonestly, this won't really change much to the OP's issue, since full war exhaustion will still force a peace. g. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of it. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. Otherwise there is the two years after both sides are at. Remember to fully occupy every claimed system and. It indeed also limits your diplomatic options and interacts with that new pop growth trait. Can't invade the ally to try and force a surrender either since there's a 4th nation blocking you. The attrition itself does nothing. When I try to achieve war goal or status quo I get a -100 surrender and -49 relative fleet power. I've been in two wars with the same enemy empire. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. So at that point, your empire has had enough and they press for peace. The only reason your war exhaustion should be maxed out in that example is because you took heavy losses in the battles that occurred throughout the war. we got tired of his shit and decided to go to war and split him up and lock his empire into a single system. Stellaris. I started a subjugation war (payback), occupied all relevant defender's systems and planets, have reached 100% war exhaustion for both sides, cannot achieve the subjugation goal and no Status Quo has been forced. Any time a ground unit is lost. Which I found strange that they didn't do the same thing for Stellaris because it only makes sense. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. They were at 100% war Exhaustion I was at like 30% So lets end this war. . Thats surprising given the design goal was specifically made to account for this. Instead, your unity gain is reduced by 90% and your influence gain is set to 0. As I am not the war leader, I can't make peace. AI will never surrender to a total war war goal even if. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. Now the difference is, you need to claim and control with status quo, if the ennemy surrender, you get all the claim. With this, the I would gain 100% exhaustion first and the AI, after 2 years will be able to enforce demands without making any progress. In the case of total war, everything, in a claims war then all claims, etc. Otherwise there would be zero reason to ever surrender, because 100% would just be a number. You understood wrong. I'm really enjoying the experience so far, although I did have to relearn a lot. This means that if you lost 10 out 100 naval capacity worth of ships and the AI lost 20 out of 200 naval capacity. You can surrender to them, you can't surrender to the planes flying over because they can't then immediately try to secure the area. You can win a war with 100% war exhaustion while your opponent is at 1%. It's nice that the game doesn't force you to surrender when you hit 100% WE, but rather it pressures you to surrender to avoid the malus. You can consider warscore as the new "acceptance", they can have 100% war exhaustion and you can be no where closer to "winning" the war than when you started. If it were at 100% and it was only War Score that was the issue, then I'd say it's the vassals' fault. War exhaustion in Stellaris the most most broken shit ever. Militarists just shoot more. I've been in two wars with the same enemy empire. I let the war go on for a while longer but it still won't let me end this war. Perhaps the solution is to remove war exhaustion for total wars completely, but leaving it for other wars. The ai only did status quo when it was at 100% war exhaustion for a little while. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every. At this point you get whatever the war is being waged for. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. Two years after the war exhaustion reaches 100% for either side, the other side can force the war to end in a Status Quo Peace. 5 x (Naval Capacity Lost / (Total Naval Capacity+100))13 votes, 13 comments. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. Change my mind. Apparently my nation is 78% towards accepting a forced status quo, while the enemy only 56%. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. [deposit id] effect add_district =. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. This is then used to determine when one side will surrender and how much the winner can demand of them. War Exhaustion is just a clock. War exhaustion is only leading to forced status quo. If you are at a 100% warscore, AI will always accept all your demands. Once their war exhaustion reaches 100%, you can force a status quo peace. I'm addicted to Stellaris rn, but I actively avoid going to war at all costs. Nothing happens-- 10% chance. Though the fact the Overlord hasn't demanded surrender yet probably is a bug since the AI should be coded to demand surrender once the other side will accept it. War exhaustion is just a bad status quo mechanic. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. CryptoWar exhaustion basically vanishes the moment the war is over and starts over at zero if you go right into the next war. No-one else is at war with any of the federation members including the Ovarians. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. May 7, 2021 Jump to latest Follow Reply So an ally I had a Def. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. For some reason Stellaris does not have this system and the closest thing that can fill the void is war exhaustion. His War Exhaustion hits 100% and he propose a Status Quo peace. Jump to latest Follow Reply. or status quo 2 years after the opponent reached 100% war exhaustion. Judging by the numbers, it looks like they're at -200 from surrender and a vassalization wargoal and +196 from factors including 100 war exhaustion and 46 occupation. If you look closely, there is a small separation between the bottom of the War Exhaustion box and the Occupation tracker. . He will still win at 100 tho since surrender is -25 and there's 70 to go. Claims change hands as normal in EVERY type of war. You'd peace out *before* you hit 100% war exhaustion in this case. War exhaustion has nothing to do with how well a war is going. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. When a war side's War Exhaustion hits 100%, they can be forced into a Status Quo peace (more on this below). That would get rid of the problem of. They reached 100% war exhaustion after a few years, but they didn't surrender. Both planets are heavily defended but I. War exhaustion is an iwin button. I agree that some war goals, like vassalize, are stupidly hard to complete vs more than one enemy, but the logic of why they won't surrender is very easy to understand. War score is the measure of 'winning' a war. I cannot win even if I do occupy all their space and planets. Below is my. Ship and army loses, occupation and technology. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. Yes, they have enough fleets somewhere. #3. However it won't let me. Jun 27, 2016 975 956. If I was to surrender I would be totally integrated beacuse of their. Are the AI empires not forced into surrendering after 2 years at 100% War Exhaustion? No. After that, I jump to their capital planets to cut off their production. However, I am the on gaining more war exhaustion despite not engaging at all. It was quite annoying. But no, they just give 0. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. If all your planets are claimed you could be in trouble lol. I'm just here to put my chips in the "war exhaustion is broken" stack. Ships 'destroyed' this way cause 5x war exhaustion. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 4100 war exhaustion means that they can request a Status Quo - not that you have to surrender. I am totally crushing them. There is no Human cost to warfare in Stellaris, it requires 0 pops engaged in the military to have a strong. I have NO DLC and this is my fourth or fifth gameWar score is how badly you beat them, war exhaustion is their will to keep fighting. So losing a battleship hurts more than losing a corvette. CryptoThe first person to hit 100% war exhaustion can only surrender when the other party lets them do it. Sure, an unconquered planet can also mean, that another Empire is also waging war on your target and is holding some planets, thus they do not count towards their war. I typically play on commodore difficulty and I don't mind the 3. [district id] effect add_planet.